Physics I: Mechanics › Rotation › full formula sheet
Say it: “the moment of inertia of a solid disk equals one-half M R squared”
Disk / solid cylinder
Half the hoop’s laziness — because half the mass lives where r² barely counts.
Notation on this page: M is the total mass, R the disk’s radius. The axis is the central symmetry axis (the axle). A solid cylinder about its own long axis uses the same formula — length doesn’t matter.
Before this lesson: Moment of inertia, Hoop / ring
Where it comes from
A disk is a hoop that filled in its middle. The rim bits still pay full R², but every inner bit pays less — and there’s a lot of inner material. The ½ is the exact bookkeeping of that discount:
Intuition for the half: area grows with r (there’s more material in outer rings), but r² weights the center at nearly zero. The two effects balance at exactly one half — which the integral below proves.
Derivation
Slice the disk into thin concentric rings. Each ring at radius r is itself a mini-hoop with mass dm = σ·2πr dr, contributing dI = r² dm. Integrate from center to rim.
Why doesn’t a cylinder’s length appear? Stack disks along the axis: each disk has I = ½mdiskR² about the shared axis, and I adds — Σ½miR² = ½R²Σmi = ½MR². Length changes M (more disks), never the ½.
How to use it
The procedure, every time:
- Confirm solid + symmetry axis: CD, coin spinning flat, pulley wheel, solid roller — uniform disk about its central axle.
- Read off M and R. Radius, not diameter.
- Compute I = ½MR². The ½ is the whole difference from the hoop — don’t drop it.
- Use it in Στ = Iα, K = ½Iω², or L = Iω.
Hoop or disk? Decide in one glance
Mass at the rim only (wheel, ring, band) → hoop, MR². Mass filled through the middle (coin, CD, solid roller) → disk, ½MR². When a problem says “disk” it means solid; “hoop” or “ring” means hollow.
Worked examples
Four problems, easiest first. In each one, read every step — the why of each move is the lesson.
Example 1 — the basic move: a 5-kg disk
- Identify. Solid disk, M = 5 kg, R = 0.2 m, central axis.
- Compute. I = ½ × 5 × 0.2² = 0.5 × 5 × 0.04 = 0.1 kg·m².
- Compare. A hoop of the same M, R would be 0.2 — the disk is exactly half as lazy.
Your turn — Solid disk M = 8 kg, R = 0.25 m. I = ?
Answer: 0.25 kg·m². I = 0.5 × 8 × 0.0625 = 0.25 kg·m².
Example 2 — tiny numbers: a CD
- Identify. CD as a solid disk: M = 0.015 kg (15 g), R = 0.06 m.
- Compute. I = 0.5 × 0.015 × 0.06² = 0.5 × 0.015 × 0.0036 = 2.7 × 10⁻⁵ kg·m².
- Read it. Microscopic I — which is why a CD spins up to thousands of rpm with a whisper of torque.
Your turn — Disk M = 0.02 kg, R = 0.05 m. I = ?
Answer: 2.5 × 10⁻⁵ kg·m². I = 0.5 × 0.02 × 0.0025 = 0.000025 = 2.5 × 10⁻⁵ kg·m².
Example 3 — angular acceleration of a pulley disk
- I. M = 10 kg, R = 0.5 m ⇒ I = 0.5 × 10 × 0.25 = 1.25 kg·m².
- Torque. F = 20 N tangential at rim: τ = 20 × 0.5 = 10 N·m.
- α. α = 10/1.25 = 8 rad/s².
Your turn — Disk M = 6 kg, R = 0.4 m; tangential F = 12 N at rim. α = ?
Answer: 10 rad/s². I = 0.5 × 6 × 0.16 = 0.48; τ = 12 × 0.4 = 4.8; α = 4.8/0.48 = 10 rad/s².
Example 4 — spin energy of the disk
- I. M = 4 kg, R = 0.3 m ⇒ I = 0.5 × 4 × 0.09 = 0.18 kg·m².
- Spin. ω = 20 rad/s.
- K. Krot = ½ × 0.18 × 400 = 36 J.
- Compare. The hoop version would hold 72 J — the disk’s inner mass is “dead weight” for spin energy.
Your turn — Disk M = 3 kg, R = 0.2 m, ω = 10 rad/s. Krot = ?
Answer: 3 J. I = 0.5 × 3 × 0.04 = 0.06; K = 0.5 × 0.06 × 100 = 3 J.
Memorization tips
- Say it aloud: “disk: half M R squared.” Stress the “half” — it’s the only thing separating it from the hoop.
- The ½’s origin story: average of r² over the disk = R²/2. If you remember why it’s half, you’ll never write the hoop’s 1 by accident.
- Cylinder = stack of disks: length never appears. If a problem gives you the cylinder’s length and you’re computing I about its axis, that number is a decoy.
- Radius, not diameter: halve diameters on sight, before any arithmetic.
- Ladder check: hoop (1) > disk (½) > sphere (). If your disk answer ever exceeds MR², it’s wrong.
Final challenge
Five mixed questions — basics, judgment calls, and the traps, all in one. Score 5/5 and the disk is yours.
← Back to the Physics I formula sheet
How to learn a formula here
- Read each section in order — every section ends with a short quiz. Take it before moving on; the questions test exactly what you just read.
- Work the examples with the answers covered, then uncover one step at a time and compare.
- Finish with the final challenge — five mixed questions including the classic traps.
- Retake what you miss — every quiz reshuffles each attempt, and every answer explains itself.
Frequently asked questions
What is the moment of inertia of a solid disk?
I = ½·M·R² about its central symmetry axis: half the hoop’s value, because the disk’s mass is spread from the center out to R instead of all sitting at the rim.
Where does the ½ come from?
From integrating r² over the disk’s area: I = ∫r² dm from 0 to R gives ½MR². Equivalently, the average value of r² over a uniform disk is R²/2.
Does I = ½MR² work for a solid cylinder too?
Yes — for rotation about the cylinder’s symmetry axis. A solid cylinder is a stack of disks sharing one axis, and each disk contributes ½m·r², so the total is ½MR² regardless of length.
Which axis does the formula apply to?
The symmetry axis through the center, perpendicular to the disk’s face (the axle). Spinning about a diameter uses a different formula.
Disk vs hoop race: which wins rolling downhill?
The disk: its smaller I (half the hoop’s) means less energy locked in rotation, so more goes into translation — it reaches the bottom faster. Full race math is in the Rolling without slipping lesson.
More from the codex
Physics I formula sheet
All the mechanics formulas — kinematics, forces, energy — printable and quiz-ready.
Open sheet → LiveFormula Sheet Builder
Mix and match any sections into your own printable sheet.
Open tool → LivePrompt Simulator
Practice prompt engineering with deterministic scoring.
Open tool →Support the codex
This page is free, with no account and no ads. If it helped you learn, consider supporting the indie dev behind it.
Questions or a bug to report? Email [email protected].