Physics I: Mechanics › Kinematics › full formula sheet
Projectile range
How far a projectile flies on level ground — and the two-line derivation that reveals the magic 45°.
R is the horizontal range (m), v₀ launch speed, θ launch angle above horizontal, g = 9.8 m/s². Valid only for launch and landing at the same height, no air resistance.
Before this lesson: Projectile motion
Where it comes from
Shot-putters, golfers, and artillery crews all ask one question: what launch angle flies farthest? Beginners guess “as flat as possible” (more speed forward!) or “as high as possible” (more time aloft!). Both instincts are half-right — and the formula reconciles them exactly.
The formula below doesn’t just confirm this — it explains it, in one sine function.
Derivation
Range = (horizontal speed) × (flight time). We have both pieces from the projectile-motion lesson; multiply and simplify:
Why 45°? sin(2θ) maxes at 1 when 2θ = 90°, i.e. θ = 45°. Why complementary angles tie? sin(2θ) = sin(180° − 2θ) = sin[2(90° − θ)] — so θ and 90° − θ (e.g. 30° and 60°) give the same range: one flies low and fast, the other high and slow, landing together.
How to use it
The procedure, every time:
- Confirm level ground. Launch height = landing height. A cliff or a raised tee breaks this formula — go back to the component equations.
- Compute sin(2θ) — double the angle first, then take the sine. Degrees mode on your calculator!
- Square v₀, multiply, divide by g. R = v₀² · sin(2θ) / 9.8.
- Sense-check. 45° should be your maximum; complementary pairs should tie.
Rearranged: how fast must I throw?
Want R = 100 m at 45°? v₀² = 100 · 9.8 / 1 = 980 → v₀ ≈ 31.3 m/s.
Worked examples
Four problems, easiest first. In each one, read every step — the why of each move is the lesson.
Example 1 — the basic move: v₀ = 30 m/s at 45°
- List givens. v₀ = 30 m/s, θ = 45°, level ground ✓
- Angle factor: sin(2·45°) = sin90° = 1.
- Compute. R = 30² · 1 / 9.8 = 900/9.8 ≈ 91.8 m.
- Sense-check. 45° is the max — any other angle at this speed flies shorter ✓.
Your turn — v₀ = 20 m/s at 45°. Range?
Answer: 40.8 m. R = 400 · 1/9.8 ≈ 40.82 m.
Example 2 — complementary angles: v₀ = 25 m/s at 30° (and 60°)
- At 30°: sin(60°) = 0.8660. R = 625 · 0.8660 / 9.8 = 541.27/9.8 ≈ 55.2 m.
- At 60°: sin(120°) = sin(60°) = 0.8660 — identical: 55.2 m.
- Why? sin(2θ) = sin(180° − 2θ). The 30° shot flies low and fast; the 60° shot lofts high and slow; they land together.
- And 45° beats both: 625/9.8 = 63.8 m > 55.2 m ✓.
Your turn — v₀ = 14 m/s at 60°. Range? (Then state the 30° range without computing.)
Answer: 17.3 m — and the 30° range is also 17.3 m. R = 196 · sin120°/9.8 = 196 · 0.8660/9.8 ≈ 17.32 m; complementary → tie.
Example 3 — solve for speed: R = 100 m at 45°
- Rearrange. v₀² = Rg/sin(2θ) = 100 · 9.8/1 = 980.
- Root. v₀ = √980 ≈ 31.3 m/s (about 113 km/h).
- Check. 31.3² · 1/9.8 = 979.7/9.8 = 100.0 m ✓.
- Reality note. A pro javelin throw (~90 m) needs roughly this speed — the numbers connect to real sport.
Your turn — need R = 50 m at 45°. Launch speed?
Answer: 22.1 m/s. v₀² = 50 · 9.8 = 490; v₀ = √490 ≈ 22.14 m/s.
Example 4 — realistic angle: javelin, v₀ = 28 m/s at 42°
- Angle factor: sin(84°) ≈ 0.9945 — near the 45° max, as expected.
- Compute. R = 28² · 0.9945/9.8 = 784 · 0.9945/9.8 = 779.7/9.8 ≈ 79.6 m.
- Compare to 45°: 784/9.8 = 80.0 m — the 42° throw loses only 0.4 m. Near 45°, the sine curve is flat: small angle errors cost almost nothing.
- Real-world footnote. Actual javelin records use ~36° because aerodynamics (lift on the javelin) shifts the optimum below 45° — the formula is the no-air ideal.
Your turn — v₀ = 22 m/s at 38°. Range?
Answer: 47.9 m. sin76° ≈ 0.9703; R = 484 · 0.9703/9.8 = 469.6/9.8 ≈ 47.92 m.
Memorization tips
- Say it aloud: “range is v-naught squared, sine of two-theta, over g.” Three ingredients, one breath.
- The 2θ is earned, not decorated: it came from 2sinθcosθ in the derivation. Doubling the angle before the sine is mandatory.
- 45° is the king of level ground — sin(2θ) = 1 there. Complementary pairs (30°/60°) tie for second.
- v₀² rules: double the speed → quadruple the range. Speed is the most powerful lever you have.
- Level ground only. Cliff, hill, raised tee — the symmetry breaks and the formula undercounts. Fall back to components.
- DEG mode. The #1 calculator error on this page: radians where degrees belong. Glance at the indicator before every sine.
Final challenge
Five mixed questions — basics, applications, and the traps, all in one. Score 5/5 and Projectile range is yours.
← Back to the Physics I formula sheet
How to learn a formula here
- Read each section in order — every section ends with a short quiz. Take it before moving on; the questions test exactly what you just read.
- Work the examples with the answers covered, then uncover one step at a time and compare.
- Finish with the final challenge — five mixed questions including the classic traps.
- Retake what you miss — every quiz reshuffles each attempt, and every answer explains itself.
Frequently asked questions
Why is 45 degrees the best angle for range?
Range is proportional to sin(2 theta), which peaks at 1 when 2 theta = 90 degrees, i.e. theta = 45 degrees. Physically it balances horizontal speed against airtime: flatter wastes airtime, steeper wastes forward speed.
Do 30 degrees and 60 degrees really give the same range?
Yes, on level ground with no air: sin(2 theta) = sin(180 - 2 theta), so theta and 90 - theta tie. The 30-degree shot flies low and fast; the 60-degree shot lofts high and slow; they land together.
When does the range formula NOT apply?
When launch and landing heights differ (cliffs, hills, raised tees) or air resistance matters. The derivation assumed symmetric flight t = 2 v0y/g, which breaks the moment the landing height changes.
Why does doubling the speed quadruple the range?
Because R is proportional to v0^2: faster launch means both more horizontal speed AND more airtime (higher arc), and the two multiply. (2v0)^2 = 4 v0^2.
Real javelin throwers use ~36 degrees, not 45. Why?
Aerodynamics. A real javelin gets lift, which shifts the optimum below 45 degrees. The formula is the no-air ideal — still the right starting point, and exact for dense balls at modest speeds.
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